Weekly Summary: This week in HGS tweets
- HGS would like to thank killerty69 for being the first person we have ever had to ban from our systems. #
http://www.unknownworlds.com/ns2/news/2011/4/ns2_build_174_released
Build 174 changes
Increased recycle payback % from 50% x health percentage to 75% to encourage marine relocations (was 80%/50% for unbuilt/built in NS1)
Removed different IP recycle percentage
Changed alien armor absorption to be more clear and to have similar values as NS1 (but tied to defense upgrade level)
Fixed bug where structures that don’t require power weren’t considered “active”
Added power node back in to Elevator Transfer room in ns2_tram
Added work around for network hardware that doesn’t properly deal with packets of less than 11 bytes
Fixed bug where the rifle looping sound would not be canceled in some cases (thanks Matso!)
Fixed bug where the selection was not cleared after recycling a structure (thanks Matso!)
Fixed bug where Hydras would continue to attack power nodes after they were destroyed (thanks Matso!)
Fixed bug where MACs and drifters would go into the ground (thanks Matso!)
Fixed drifters not resetting after failed build (thanks Matso!)
Fixed handling of double quoted arguments on the command line
Improved the accuracy of the trace to determine if Skulk bite hit a target (thanks Matso!)
Fixed bug where a Sentry gun couldn’t hit a target that was inside it’s field of view (thanks Matso!)
Fixed an issue where the thumbnails in the Create Props listbox were rendering as black
Fixed scanner sweep not functioning properly
Fixed bug where the scanner sweep effect didn’t appear at the correct location (thanks Enceladus!)
Added setsoundvolume, setmusicvolume and setsensitivity console commands (thanks Enceladus!)
Fixed F1 not bringing up the Get Satisfaction web page in-game
Fixed bug where a player would not fall if they were standing on top of a MAC or structure that was destroyed
Enabled auto-building when a file changes in the Builder
http://www.unknownworlds.com/ns2/news/2011/4/ns2_build_175_released
Build 175 changes
Fixed bug where flying units exiting the world would cause the server to perform poorly
Fixed sky boxes not rendering
Fixed bug where Skulks would not properly walk up stairs or be attracted to walls
Added ability for marines to repair power points by using them
Added the ability for marines to temporarily open locked doors
Fixed recycling costs to take into account upgraded versions of structures
Fixed Rifle shoot effects not triggering if the Rifle had a Grenade Launcher
Fixed bug where the Advanced Armory and Weapons Module attachments didn’t appear on the Armory
Updated tooltips
Added a check that the computer supports SSE2 (for PhysX)
Fixed bug where tech buttons now are properly disabled when the structure is building
Fixed an issue where you could give an invalid command to a Drifter/MAC
Fixed bug where the grow animations for Alien structures did not appear smooth
Changed the rifle sound effects
Fixed bug where ignoring an error in the script error dialog didn’t work
Added -debug command line parameter to enable script error dialogs in the ship build
Fixed teamNumber is -1 error message
Added a check to make sure the origin for an entity isn’t set to a value outside a 10,000m box
Eliminated the temporary garbage Vectors created by Actor:SetPhysicsDirty
Changed how the server sleeps so that it sleeps for as little as possible when clients are connected and more often when there are no clients
Fixed bug where you could not infest from a built Hive while another Hive was building
Fixed view model animation errors in the console
Fixed issue where the Drifter would play an animation even if the build location was not legal
Fixed error when creating a unit from a Command Structure that had a rally point set
Added additional robustness when computing the rotation of the third person Skulk
Get your ns2 server here
http://www.unknownworlds.com/ns2/news/2011/4/ns2_build_173_released
Changes
* Fixed clients receiving double sound/particle effects when a player is joining the server
* Fixed Skulk not playing footsteps when pressing the crouch button (Thanks Motig!
* Improved Spike shooting for Lerk so they appear to come out of the right spot and don’t tend to collide with the Lerk as much (Thanks Matso!)
* Fixed crash when minimizing and restoring the game while it was loading the main menu in fullscreen mode
* Fixed crash bug when joining a new game after disconnecting from a server
* Incorporated Matso’s target cache improvement, faster targeting for Hydras, Sentries, Whips, and Crags (BIG thanks to Matso for this contribution!!!)
* Better target tracking to Hydras (they try to predict where a target will be before shooting)
* Doubled Hydra health to 500
* Alien armor upgrades now give alien players more armor
* Fixed client crash due to screen effects being destroyed during rendering
* Fixed bots not moving
* Fixed bug where collision geometry would sometimes be visible after switching to a different map
* Optimized entity interpolation during lag compensation and client-side prediction
* Fixed annotations not working and made them update half a second after entering a new annotations for better feedback
* Fixed end game stats not being submitted
* Sentry spin up animation now fixed and some random variation added (Thanks Matso!)
* Fixed problem where the rifle “attack_end” view model animation would start after the player had switched to the pistol and cancel the pistol’s “draw” animation (which caused problems like the marine’s hand not being visible)
* Fixed bug where the Sentry firing sound effect would not stop playing
* Fixed bug where all network variables would be rolled back (and not restored) during lag compensation on the server in some cases
* Changed the rifle state to not attacking when holstered (prevents weird effects when switching weapons back to the rifle after switching to another weapon while shooting the rifle)
* Removed message about accumulating too many snapshots
* Fixed bug where a child entity could be relevant even though the parent wasn’t relevant (fixes sporadic parent != NULL assert)
* Fixed jump and footstep sounds being triggered twice on the local client instead of once on the local client and once for all other players
* Fixed bug allowing player to set their name to “” (nothing), also prevented the player from setting their name to all whitespace such as ” “
* Fixed an assert triggered when building another Hive
* Fixed an assert related to OnEntityChange not being called inside ScriptActor_Server.lua to handle ownership changes
* Added the ability to place additional Alien structures in the Editor
* Fixed bug where entities could have OnUpdate called on them without having OnSynchronized called on them first
* Changed parent entities to have OnSynchronized called on them before child entities
* Fixed crash on hot loading script such as “local i = 1 / “, now displays error message as expected
* Fixed Location::GetIsPointInside error messages
* Fixed issue where entities that were created in one snapshot and then destroyed in the next one would never have their data fields set
* The async Shared.GetWebpage() function now works correctly
Get your ns2 server here
http://notch.tumblr.com/post/4423138657/11-11-11
Notch has posted he is aiming for minecraft to come out of beta and go retail on 11-11-11. With this closing in, better buy the game now when its cheaper then wait till its retail. Also while your buying minecraft, dont forget to get a server with it!
* Weather (rain, snow, thunder)
* Statistics
* Achievements
* Detector rail
* Booster rail
* Performance improvements
More statistics and achievements will be added over time as we develop the game. They’re only stored locally at the moment, but we’ll slowly be rolling out online storing of achievements over time.
Get yours here
Changelog:
•Changed to new script binding code
•Improved cleanup process when the game is shutting down
•Improved Rifle animations and effects (fixed looping sounds, new recoil animations)
•Sped up Rifle reload 10%
•Fixed bug causing AI units to stop moving if something is in their way, they will now continue moving once the path is clear
•Doors now open for MACs, Drifters, and Whips in addition to Players
•Alien armor upgrades now function properly
•Fixed scoreboard displaying alive state for enemy players
•Removed unimplemented BloodThirstTech and PiercingTech from the Whip tech buttons
•Maps are now displayed in the create server dialog based on the ns2_*.level files available in the maps directory
•Removed faceoff and MvM from the list of game modes
We’re continuing to focus on making the game run and play better before we add much in the way of new features. Once that happens, we’ll pop in the jetpack, Onos, Exosuit, etc. I’m sure you’re looking forward to that as much as we are.
http://www.unknownworlds.com/ns2/news/2011/4/build_171_released
Get your ns2 server here